ele não encontrou esse tal de gobackmsgs. não sei o que é, mas é preciso ele para funcionar.
Verifica se ele existe e se o termo está correto.
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ele não encontrou esse tal de gobackmsgs. não sei o que é, mas é preciso ele para funcionar.
Verifica se ele existe e se o termo está correto.
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1 hora atrás, Poccnn disse:ele não encontrou esse tal de gobackmsgs. não sei o que é, mas é preciso ele para funcionar.
Verifica se ele existe e se o termo está correto.
ele ficaria no script do brock? ou lib/gym?
Ela fica no arquivo gymLib.lua tanto que no erro seguinte ele mostra o porque da função estar dando erro:
[14/11/2017 16:37:10] [Error - CreatureScript Interface] [14/11/2017 16:37:11] data/creaturescripts/scripts/gym.lua:onDeath [14/11/2017 16:37:11] Description: [14/11/2017 16:37:11] data/lib/gymLib.lua:2: attempt to get length of global 'gobackmsgs' (a nil value) [14/11/2017 16:37:11] stack traceback: [14/11/2017 16:37:11] data/lib/gymLib.lua:2: in function 'returnPokeNpc' [14/11/2017 16:37:11] data/creaturescripts/scripts/gym.lua:9: in function <data/creaturescripts/scripts/gym.lua:7>
Esta faltando a função returnPokeNpc também, esse erro esta dando toda vez que o pokémon do npc morre né?
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1 hora atrás, Rookie disse:Ela fica no arquivo gymLib.lua tanto que no erro seguinte ele mostra o porque da função estar dando erro:
[14/11/2017 16:37:10] [Error - CreatureScript Interface] [14/11/2017 16:37:11] data/creaturescripts/scripts/gym.lua:onDeath [14/11/2017 16:37:11] Description: [14/11/2017 16:37:11] data/lib/gymLib.lua:2: attempt to get length of global 'gobackmsgs' (a nil value) [14/11/2017 16:37:11] stack traceback: [14/11/2017 16:37:11] data/lib/gymLib.lua:2: in function 'returnPokeNpc' [14/11/2017 16:37:11] data/creaturescripts/scripts/gym.lua:9: in function <data/creaturescripts/scripts/gym.lua:7>Esta faltando a função returnPokeNpc também, esse erro esta dando toda vez que o pokémon do npc morre né?
exatamente, logo depois que o pokémon do gym morre.
eu já tentei de tudo aqui, mas sem sucesso...
Isso era para aquela base que falei contigo por privado, que postaria aqui.
@boxxer321 Poste seu gymLib.lua por gentileza, caso já tenha arrumado esse bug desconsidere este post.
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3 horas atrás, Rookie disse:@boxxer321 Poste seu gymLib.lua por gentileza, caso já tenha arrumado esse bug desconsidere este post.
https://mega.nz/#!5xARDT7B!dn6rEkJDtamYfEMJJyGN4HyTgnmPuATsn6JbNV0sh9k
desculpe postar por link, mas no momento estou pelo celular ;(
Eu não cheguei a testar, mas creio que seja isso que esteja faltando:
gobackmsgs = { [1] = {back = "Come back, doka!"}, [2] = {back = "Thanks for helping, doka!"}, [3] = {back = "That's enough, come back!"}, [4] = {back = "You were great, doka!"}, [5] = {back = "Excellent work, doka!"}, [6] = {back = "Well done, doka!"}, [7] = {back = "You need to rest, doka!"}, [8] = {back = "Hurry back, doka!"}, [9] = {back = "You did your best, doka!"} } function returnPokeNpc(summon, npc) local msgba = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", getCreatureName(summon)) local balleffect = pokeballs["normal"].effect doSendMagicEffect(getThingPos(summon), balleffect) doCreatureSay(npc, msgba, 1) doRemoveCreature(summon) end
Você esta usando a base do Pokemon Dash Revolution V10?
Editado Novembro 23 por Rookie
Um pequeno erro no começo do script!
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Em 23/11/2017 at 17:07, Rookie disse:Eu não cheguei a testar, mas creio que seja isso que esteja faltando:
gobackmsgs = { [1] = {back = "Come back, doka!"}, [2] = {back = "Thanks for helping, doka!"}, [3] = {back = "That's enough, come back!"}, [4] = {back = "You were great, doka!"}, [5] = {back = "Excellent work, doka!"}, [6] = {back = "Well done, doka!"}, [7] = {back = "You need to rest, doka!"}, [8] = {back = "Hurry back, doka!"}, [9] = {back = "You did your best, doka!"} } function returnPokeNpc(summon, npc) local msgba = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", getCreatureName(summon)) local balleffect = pokeballs["normal"].effect doSendMagicEffect(getThingPos(summon), balleffect) doCreatureSay(npc, msgba, 1) doRemoveCreature(summon) endVocê esta usando a base do Pokemon Dash Revolution V10?
desculpe a demora, fiquei sem computador para testar... irei testar e edito!
respondendo sua pergunta, não, uso a base do deglorio, porém, um amigo tirou o gym e estou tentando por denovo ![]()
EDIT: Deu esse erro agora
[28/11/2017 12:27:40] [Error - Npc interface]
[28/11/2017 12:27:40] In a timer event called from:
[28/11/2017 12:27:40] data/npc/scripts/brock.lua:onCreatureSay
[28/11/2017 12:27:40] Description:
[28/11/2017 12:27:40] data/npc/scripts/brock.lua:44: attempt to index field 'go' (a nil value)
[28/11/2017 12:27:41] stack traceback:
[28/11/2017 12:27:41] data/npc/scripts/brock.lua:44: in function <data/npc/scripts/brock.lua:21>
script npc brock:
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Geodude", level = 28, extralevel = 12, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Rhyhorn", level = 27, extralevel = 17, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Graveler", level = 31, extralevel = 19, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Onix", level = 40, extralevel = 12, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Golem", level = 38, extralevel = 18, sex = SEX_MALE, nick = "Golemniso", ball = "normal"},
}
local function doSummonGymPokemon(npc)
battle_turn = battle_turn + 1
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
pokeNpc = doSummonCreature(it.name, getThingPos(this))
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(pokeNpc), balleffect)
setPlayerStorageValue(pokeNpc, 990, this)
setPlayerStorageValue(pokeNpc, 991, "battle")
setPlayerStorageValue(pokeNpc, 8595, 1)
registerCreatureEvent(pokeNpc, "Gym1")
registerCreatureEvent(pokeNpc, "Gym2")
registerCreatureEvent(pokeNpc, "Gym3")
registerCreatureEvent(pokeNpc, "Gym4")
registerCreatureEvent(pokeNpc, "Gym5")
setPlayerStorageValue(this, 990, 1)
addEvent(adjustWildPoke, 15, pokeNpc, it.optionalLevel)
mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", it.name)
doCreatureSay(this, mgo, 1)
fighting = true
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
doPlayerSendCancel(cid, "#getBadges# "..getCreatureName(this).." "..getPlayerItemCount(cid, gymbadges[getCreatureName(this)]))
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Blaine and I'm Cinnabar's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
selfSay("You have already won my Volcano Badge, maybe some other day we can fight.")
focus = 0
return true
end
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
setPlayerStorageValue(cid, 999, 1)
if #getCreatureSummons(cid) >= 1 then
local pk = getCreatureSummons(cid)[1]
setPlayerStorageValue(pk, 990, 1)
end
selfSay("Yea, let's fight!")
talk_start = os.clock()
setPlayerStorageValue(getThis(), 990, 1)
addEvent(doSummonGymPokemon, 5, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
local function doRemove(npc)
local it = pokemons[battle_turn]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(pokeNpc), balleffect)
doRemoveCreature(pokeNpc)
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
setPlayerStorageValue(focus, 999, -1)
if #getCreatureSummons(focus) >= 1 then
local pk = getCreatureSummons(focus)[1]
setPlayerStorageValue(pk, 990, -1)
end
doSendMagicEffect(getThingPos(pokeNpc), balleffect)
doRemoveCreature(pokeNpc)
focus = 0
return true
end
end
local afk_warning = false
function checkPoke(player, poke)
end
function onThink()
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 0
afk_time = 0
afk_warning = false
setPlayerStorageValue(getThis(), 990, -1)
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if #getCreatureSummons(challenger) >= 1 then
if pokeChalenger == nil then
pokeChalenger = getCreatureName(getCreatureSummons(challenger)[1])
afk_time = 0
challenger_turn = challenger_turn + 1
elseif pokeChalenger == getCreatureName(getCreatureSummons(challenger)[1]) then
afk_time = 0
else
afk_time = 0
challenger_turn = challenger_turn + 1
pokeChalenger = getCreatureName(getCreatureSummons(challenger)[1])
end
else
afk_time = afk_time + 0.5
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
setPlayerStorageValue(focus, 999, -1)
doRemoveCreature(pokeNpc)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if getPlayerStorageValue(getThis(), 990) == -1 then
if battle_turn >= #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
setPlayerStorageValue(getThis(), 990, 1)
addEvent(doSummonGymPokemon, 1000, getThis())
end
if challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
setPlayerStorageValue(focus, 999, -1)
if #getCreatureSummons(focus) >= 1 then
local pk = getCreatureSummons(focus)[1]
setPlayerStorageValue(pk, 990, -1)
end
doRemoveCreature(pokeNpc)
focus = 0
selfSay("You were strong enough to win this battle!")
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
Editado Novembro 28 por boxxer321
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A table q o script esta pedindo é essa
gobackmsgs = {
[1] = {go = "Go, doka!", back = "Come back, doka!"},
[2] = {go = "Let's do it, doka!", back = "Thanks for helping, doka!"},
[3] = {go = "I choose you, doka!", back = "That's enough, come back!"},
[4] = {go = "I need your help, doka!", back = "You were great, doka!"},
[5] = {go = "Let's fight, doka!", back = "Excellent work, doka!"},
[6] = {go = "It's battle time, doka!", back = "Well done, doka!"},
[7] = {go = "It's your turn, doka!", back = "You need to rest, doka!"},
[8] = {go = "doka, let's battle!", back = "Hurry back, doka!"},
[9] = {go = "Show your strength, doka!", back = "You did your best, doka!"}
}
Geralmente ela fica no configuration.lua
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Em 29/11/2017 at 02:51, Drakopoulos disse:A table q o script esta pedindo é essa
gobackmsgs = { [1] = {go = "Go, doka!", back = "Come back, doka!"}, [2] = {go = "Let's do it, doka!", back = "Thanks for helping, doka!"}, [3] = {go = "I choose you, doka!", back = "That's enough, come back!"}, [4] = {go = "I need your help, doka!", back = "You were great, doka!"}, [5] = {go = "Let's fight, doka!", back = "Excellent work, doka!"}, [6] = {go = "It's battle time, doka!", back = "Well done, doka!"}, [7] = {go = "It's your turn, doka!", back = "You need to rest, doka!"}, [8] = {go = "doka, let's battle!", back = "Hurry back, doka!"}, [9] = {go = "Show your strength, doka!", back = "You did your best, doka!"} }Geralmente ela fica no configuration.lua
então seria apenas adicionar isso em qualquer parte do configuration.lua que funciona?
desculpa mas não posso testar agora ![]()
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Funcionou @Drakopoulos! Muito Obrigado!
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Fala galera...
Resolvi tentar fazer o gym system funcionar aqui no meu servidor, mas preciso saber o que ta dando esse erro aqui:
[14/11/2017 16:37:07] [Error - Npc interface]
[14/11/2017 16:37:08] In a timer event called from:
[14/11/2017 16:37:08] data/npc/scripts/brock.lua:onCreatureSay
[14/11/2017 16:37:08] Description:
[14/11/2017 16:37:08] data/npc/scripts/brock.lua:44: attempt to get length of global 'gobackmsgs' (a nil value)
[14/11/2017 16:37:08] stack traceback:
[14/11/2017 16:37:08] data/npc/scripts/brock.lua:44: in function <data/npc/scripts/brock.lua:21>
[14/11/2017 16:37:10] [Error - CreatureScript Interface]
[14/11/2017 16:37:11] data/creaturescripts/scripts/gym.lua:onDeath
[14/11/2017 16:37:11] Description:
[14/11/2017 16:37:11] data/lib/gymLib.lua:2: attempt to get length of global 'gobackmsgs' (a nil value)
[14/11/2017 16:37:11] stack traceback:
[14/11/2017 16:37:11] data/lib/gymLib.lua:2: in function 'returnPokeNpc'
[14/11/2017 16:37:11] data/creaturescripts/scripts/gym.lua:9: in function <data/creaturescripts/scripts/gym.lua:7>
alguém?